Feel free to use these skills on any units you wish to create and use my ideas for refines for your own post about refines, as long as you credit me.
This page gets updated every once and awhile, so check back weekly in case updated. I will likely make an update post when I update this, but not always. When smaller updates are made an update post will not be made.
Current Version of the wiki: 1.1.1
Weapons:
Azama’s Rod 14mt:
After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target.
Refine:
Grants Def+5. Inflicts Atk-3

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Beruka’s Axe 16mt:
Accelerates Special trigger (cooldown count-1).
Refine:
Inflicts Atk-7 on foe during combat if foe uses Magic, Dagger, Bow, or Staff.

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Blessed Lance 16mt:
Effective against dragon foes. At the start of every second turn, restores 10 HP.
Refine:
At start of turn, restores 7 HP to allies within 2 spaces.

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Hana’s Katana 16mt:
Effective against armored foes.
Refine:
If unit defeated foe, deal 10 damage to foes within 3 spaces.

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Kagero’s Dart 11mt:
Effective against infantry units. Infantry targets and foes within 2 spaces suffer Def/Res-7 after combat through their next actions.
Refine:
If foe has dagger, bow, magic, or staff, foe cannot counterattack.

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Laslow’s Blade 16mt:
If a Rally Assist skill is used by unit or targets unit, inflict Atk-7 on foes in cardinal directions of unit through their next actions.
Refine:
Grants Atk/Spd+5. Inflicts Def/Res-5.

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Kagero’s Dart 11mt:
Saizo’s Star 14mt:
In unit attacked, grants Atk/Spd+5 to allies within 2 spaces for 1 turn.
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Refine:
If unit's HP ≤ 75%, Special cooldown count-1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.

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Subaki’s Pike 16mt:
If unit’s HP = 100% at start of combat, grants Atk/Spd/Def/Res+4, but if unit attacked, unit takes 4 damage after combat.
Refine:
If unit’s Spd - foe’s Spd ≥ 1, unit gains Special cooldown charge +1 per attack. (If using another similar skill, only highest value applied.)

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The following skills are not new skills added onto previous units but instead skills that go to a specific character for an alt or for units not added into the game.
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Assists:
IS rarely makes new exclusive assists so I likely will too.
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Special:
Draconic Ward:
Reduces damage inflicted by attacks from foes adjacent to adjacent ally by 50%.
CD: 3
Unit for:
Corrin (Hoshido)
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:a: Skills:
Competitive:
At start of combat, if foe’s Atk ≥ unit’s Atk+5, grants Atk/Spd/Def/Res+5 during combat.
Unit for:
Takumi

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:b: Skills:
Draconic Hex:
After combat grants Atk/Spd/Def/Res+4 for 1 turn and inflicts Atk/Spd/Def/Res-4 on foe.
Unit for:
Corrin (Nohr)

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Solidarity:
If special triggered before or during combat grants Atk/Spd/Def/Res+4 to unit and all allies for 1 turn after combat.
Unit for:
Robin

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C Skills:
Empty just like IS’s heart
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If you want to request me to make an exclusive skill just let me know by commenting on this post.
If you’re looking for skills to go on any unit for your CYH I have a wiki exclusively for non-exclusive skills! It is linked in the “Related Wiki Entries” section just below.
Make your CYHs here: https://feh-stuff.github.io/unit-builder/
Comments (5)
Berukas axe will probably have a guard or close defense effect since those skills are the most commonly used skills for her
Hmm, interesting
Make one for Make Kana!
Or Boey!
Honestly for Boey I would be happy with a Kliff like weapon
I would like to see some weapons for Oboro, Hinata, Julius and Soleil.
I like the weapons and effects u have made for Subaki, Beruka and Azura