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Scientific Sacrifice

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(Note: this is not based off a mod. I’m making these for when I make RPs. Anything in these relating to mod campaign are PURELY coincidental.)

Setting:

Time, █████.

Date, ██/█/█████

Location, █████, ███████.

Story:

The survivors were in an abandoned CEDA Outpost. After falling asleep, a robotic, female voice came from behind them. "Ah, yes. These will do nicely."

When the survivors woke up, they were greeted by a literal rude awakening.

White, thin ovals, each with a single red eye.

"Hello."

The turrets aimed their guns.

Behind the survivors, loud banging and growling could be heard. Either fight the turrets, or find out what's on the other side of the door. What do YOU choose?

Other details:

You may need to solve puzzles while fighting infected. Weapons and medkits will be sparse. However, you can regenerate health up to 15 points when below 40 health. Two new enimies will be introduced, exclusive to this campain. Turrets have the health of a Spitter. They do massive damage, but they can easily be taken out by dropping them, shoving them over, or shooting them/using a melee weapon. One bash takes them out using a melee (baseball bats, axes, that kinda thing). They cannot turn around, so it's good to sneak up on them for a less risky and easier kill. The second enemy is an experiment, similar to a tank. This boss will show up once in the extraction, and once randomly. The enemy has double the health of an Expert level tank. They do double damage of a charger, but walk as fast as a Spitter. They are as big as a Boomer, but can only attack enemies if they lock on (similar to a charger). They can save themselves from the Experiment if they shove or press a random key 8 times in a row. Try your best to survive. And welcome to Aperture Science.

°*-_"This sacrifice is worth it, for science. You monsters." _-*°

—==Credit for template goes to McFish==—

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