"You're smaller than a ball on the field in a pinball table in Impostor Bowser's Castle, in a cave."
It takes place inside a huge pinball machine filled with circus themed objects and magic tricks. Impostor Bowser owns this pinball machine himself. His Mechakoopa pet who stands at the center of the pinball table board of the Mechakoopa Way.
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Mechanics
• Impostor Bowser's turn: Every three turns, Impostor Bowser will spit out fireballs on two random spaces on the center of the pinball table where the Mechakoopa was, turning them into Bowser Spaces. At the start of turn 24, Impostor Bowser will, as usual, add one more Bowser Space and will stop adding new ones. Event Spaces and Star Spaces won't count.
Events
• Direction reversed: Landing on any Event Spaces on the Mechakoopa Way will cause the Mechakoopa to reverse the direction of travel on the Mechakoopa Way. Same with the Mechakoopa Way Lever; however, as always, the Mechakoopa won't change the direction as the arrows change direction.
• Into the Impostor Bowser Zone!: Landing on an Event Space will cause the player to spring off of the Event Space and lands into the plunger. Then Impostor Bowser will launch them into the Impostor Bowser Zone, which is located near the Mechakoopa Way. The Red Space won't take away coins from the player, but will not receive bonus coins for meeting Dry Bones.
• Launch Fireworks!: Landing on either of the two Event Spaces close to the Firework Cannons activates them both, taking away 5 coins from any player they hit.
ing Spaces
• Cannon back to Start: Going into any cannon will bring the player back to the start, where Dry Bones will give them 10 coins for making it back here (20 if the player has a Jamboree Buddy).
• Wheel of Wonder: When ing through the wheel on the Mechakoopa Way, the player receives the contents on the current side of the wheel, which could be 3-10 coins or a Bob-omb, which takes away 5 coins. The wheel points to the next content after every visit, and is reset once all contents of the wheel have been claimed. When having a Jamboree Buddy, they receive the contents of the next one.
• VS Toy Piranha Plant: A small Toy Piranha Plant has three hitpoints, earning 6 coins and when lose, it takes 3 coins. It is located near the one corner of the Mechakoopa Way. A big Toy Piranha Plant has 7 hitpoints, earning 15 coins and when lose, it takes 5 coins. It is located on the far end of the board. If the player has a Jamboree Buddy, they get an extra roll if they didn't defeat one of the Toy Piranha Plants.
• Impostor Bowser's Golden Chest: Every time a player es through it, they will have one attempt to guess the two digit code by using the key numbers labeled on them with key tags that are labeled 1 to 9, to open it and receive all coins and Stars that Impostor Bowser has stolen from Bowser Space events. The chest has 10 coins in the beginning and is refilled after a player successfully opens the chest and claim its contents.
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(I hope you like my idea I put there. I'll be making story ideas and using my imagination for ideas like this one, and many plays and themes for boards in Super Mario Party Jamboree.)
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